Ashpagif here and I bring updates. I was looking at how I was going to be handling extra objects, such as doors or rocks or people, and I noticed it was a bad idea. It was going to get messy fast, so I changed it. Not much matters to you the player, but no mess means not getting stuck programming. Anyway, what is the reason I really make this post? Well I'm glad you asked, because it is the scene changes (I mean just look at that door opening!), it fades to black, it makes sure you start walking to the door. That's all for now, and finials is next week for me, so maybe slow progress for a bit, but then it'll speed right up I'm sure. Oh and Genma has been arting hard too!
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Aspha here with some good news, and that news is progress. A few things to go through so lets get started with the first gif, well what should be the first gif but this preview is telling me otherwise, we'll see. First of all we got that level editor going. It was working last month but now it is even better, with all its features added. Sure it don't look nice, but it don't need to as it'll never see the light of day except for right now. In that same gif you can see Selina walking through the level I made in the editor, see how much nicer everything looks outside the editor. Alright now what is hopefully found in the second gif is something amazing! do you see it? It is life CHANGING... that's right, the ability to quit! Oh and now you can change from level to level, I guess that's important to. Please ignore the title screen thing that pops up at the end though, that thing is just a test. Trust me, when the time comes, we (well not me) will make a nice pretty one.
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