Ashpagift here with some updates, yes them good old updates. First of all sorry about the small delay between this update and the last, I've been away and unable to work on this for the last couple weekends, but there has still been progress, Want to hear? Oh whats that, I promised a gif, ok ok... There you guys go, a gif of the new level editor, I know not that exciting, but it took quite a bit. So the changes; first the stairs had to go, it was sad to see them go, but it's ok because I replaced them with the exact same thing, just different code wise. Next tiles no longer have a hitbox, they have 4 edge colliders, means less updating and bridges can work now. The level editor now actually shows you what the level will look like, and rather than selecting each tile's components separately, you can now select components then select each tile that should have them, much much faster. Finally objects in the world no longer are placed on a grid, but instead are placed a specific x, y, z location meaning the Gen to the ma can have more artistic freedom.
Well I think that is everything. This has been a slow process with tons of planning and very slow code replacing, I look forward to going back to writing new code as it is faster and much more rewarding, but this was something that needed to be done. Next I shall probably work on some level making / testing out some cut scene events, though I can't promise how much I can show of that. Till next time!
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Once again, Ashpatash here with no gifs of progress. Next time, I promise... Just thought I'd let you guys know how it is going. After many hours thinking, and many hours planning, I have just started rewriting a lot of my code. The problems I mentioned last time involved how the game stopped the player from walking off edges or up walls for that matter. The old way was constantly updating the tiles and checking your location, which wasn't too bad but it meant changes couldn't be made to the level because they would be overwritten. Long story short, things such as bridges couldn't exist. But this new way will just set the colliders once, which should be better for a few reasons. I've tried to plan everything out to make sure this plan will work, I think I've covered everything, but we will see I suppose.
Wish me luck, till next time. |
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